shader-dev

Implement GLSL shader techniques for real-time visual effects.

1|Updated May 10, 2026
One-click install
npx skills add https://github.com/lostsock1/opencode-filmmaker --skill shader-dev-lostsock1
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: shader-dev
Source: https://github.com/lostsock1/opencode-filmmaker/tree/main/skills/shader-dev
Command: npx skills add https://github.com/lostsock1/opencode-filmmaker --skill shader-dev-lostsock1

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill empowers users to create impressive visual effects using a wide range of GLSL shader techniques, catering to both beginners and experienced developers.

Core Features & Use Cases

  • Comprehensive Shader Techniques: Offers a vast array of techniques such as ray marching, SDF modeling, fluid simulation, particle systems, and more.
  • Technique Routing: Users can choose from various techniques based on their specific requirements and combine them for complex effects.
  • Real-time Visualization: Provides immediate visual feedback as users apply different shader techniques.
  • Use Case: Imagine you are working on a video game and need to implement a realistic water effect. Use this Skill to apply the fluid simulation and water-ocean techniques to achieve the desired outcome.

Quick Start

To get started, navigate to the 'techniques/' directory and choose the technique you want to use. Read the relevant files for instructions and examples.

Frequently Asked Questions about shader-dev

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create real-time visual effects using GLSL shaders?

You create real-time visual effects using GLSL shaders by navigating to the techniques directory and selecting methods like ray marching, procedural generation, or particle systems to render immediate visual feedback.

What is ray marching and how does it work for SDF modeling?

Ray marching is a GLSL shader technique used for SDF modeling that renders complex 3D scenes by stepping along rays to intersect with signed distance fields, enabling procedural generation and real-time visualization.

Can I use this to implement fluid simulation and water ocean effects for a game?

Yes, you can implement realistic water effects for game development by applying the fluid simulation and water-ocean shader techniques provided, allowing you to combine various methods to achieve the desired visual outcome.

What's the best way to combine multiple shader techniques for complex graphics?

The best way to combine multiple shader techniques for complex graphics is through technique routing, which allows you to select and mix methods like particle systems, lighting, and post-processing based on your specific visual requirements.

Do I need prior graphics development experience to use these shader techniques?

No prior graphics development experience is strictly required, as the shader techniques cater to both beginners and experienced developers, offering instructions and examples within the technique files to guide the visual effects creation process.