jme-shaders
CommunityCreate custom jMonkeyEngine 3 shaders effortlessly.
Software Engineering#glsl#shaders#game-development#shader-nodes#custom-rendering#jmonkeyengine#material-definitions
Authorassofohdz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Creating custom shaders for jMonkeyEngine 3 requires understanding GLSL syntax, material definition structures, and the engine's specific shader variable conventions, which creates a steep learning curve for game developers implementing custom visual effects.
Core Features & Use Cases
- GLSL Shader Authoring: Write compatible vertex and fragment shaders for jME3's rendering pipeline.
- Material Definition Creation: Build .j3md files to configure shader parameters, world uniforms, and rendering techniques.
- Shader Node System: Compose modular, reusable shader logic using jME3's node-based shader workflow.
- Use Case: A jME3 game developer can use this skill to create a custom textured shader with conditional lighting support for their game's world objects without manually writing boilerplate GLSL code.
Quick Start
Use the jme-shaders skill to build a custom unlit colored shader for your jMonkeyEngine 3 game geometry.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: jme-shaders Download link: https://github.com/assofohdz/subspace-infinity/archive/main.zip#jme-shaders Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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