jme-materials

Community

Simplify jMonkeyEngine 3 material workflows.

Authorassofohdz
Version1.0.0
Installs0

System Documentation

What problem does it solve?

jMonkeyEngine 3 developers often waste time manually configuring material shader parameters, managing material asset files, and troubleshooting rendering issues like missing textures or incorrect transparency, leading to inconsistent visual quality and delayed development.

Core Features & Use Cases

  • Material Configuration Guidance: Step-by-step instructions for creating unshaded, lit, transparent, glowing, and wireframe materials for common jME3 use cases like UI, 3D models, and particle effects.
  • Asset Management Support: Best practices for saving reusable material presets as .j3m files and organizing custom material definitions (.j3md) for team projects.
  • Use Case: A jME3 game developer can use this skill to quickly set up a normal-mapped, shiny 3D character model or a transparent, glowing UI element without manually referencing shader documentation.

Quick Start

Use the jme-materials skill to create a reusable .j3m material file for a glowing, transparent 3D prop and apply it to a game geometry.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: jme-materials
Download link: https://github.com/assofohdz/subspace-infinity/archive/main.zip#jme-materials

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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