shader-dev

Learn GLSL shader techniques for WebGL2 real-time visuals.

13.3k|1.1k|Updated Mar 17, 2026
One-click install
npx skills add https://github.com/MiniMax-AI/skills --skill shader-dev-minimax-ai
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: shader-dev
Source: https://github.com/MiniMax-AI/skills/tree/main/skills/shader-dev
Command: npx skills add https://github.com/MiniMax-AI/skills --skill shader-dev-minimax-ai

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

GLSL shader learning and application across real-time visuals can be complex; this Skill provides curated, modular guidance and templates to accelerate shader authoring.

Core Features & Use Cases

  • Modular GLSL shader techniques including ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, and lighting
  • Technique routing, references, and WebGL2-ready templates for standalone HTML pages
  • Clear structure for building reusable shader projects with adaptation notes and example layouts

Quick Start

Start with the Technique Routing Table to pick a module, read the corresponding techniques/ and reference/ materials, then assemble a WebGL2 page using the provided templates and adaptation notes.

Frequently Asked Questions about shader-dev

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write GLSL shaders for WebGL2 real-time visuals?

To write GLSL shaders for WebGL2, use modular techniques covering ray marching, SDF modeling, and procedural generation. You assemble standalone HTML pages using provided templates and adaptation notes for real-time rendering.

What is the best way to start learning ray marching and SDF modeling?

The best way to start learning ray marching and SDF modeling is by consulting a technique routing table to pick a module, reading reference materials, and assembling a WebGL2 page from templates.

Can I use these shader techniques for fluid simulation and particle systems?

Yes, you can use these shader techniques for fluid simulation and particle systems. The framework provides modular guidance for building reusable shader projects across these specific real-time visual effects.

Does this shader framework support procedural generation and post-processing?

This shader framework supports procedural generation and post-processing by providing curated, modular techniques with clear structure. It accelerates authoring reusable projects with example layouts and WebGL2-ready templates.

How do I structure a reusable shader project using modular techniques?

To structure a reusable shader project, follow the provided example layouts and adaptation notes. The framework organizes modular shader techniques, references, and templates to build standalone WebGL2 pages systematically.

Why use modular GLSL techniques for graphics engineering?

Use modular GLSL techniques for graphics engineering to simplify complex real-time visual authoring. This approach provides curated routing, references, and templates to accelerate building projects with adaptation notes.