sik-interaction

Enable hand-tracking interactions with pinch gestures in Spectacles projects.

Updated Jun 24, 2026
One-click install
npx skills add https://github.com/specs-devs/agentic-tools --skill sik-interaction
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: sik-interaction
Source: https://github.com/specs-devs/agentic-tools/tree/main/skills/sik-interaction
Command: npx skills add https://github.com/specs-devs/agentic-tools --skill sik-interaction

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Creating interactive Spectacles experiences requires hand tracking, gesture input, and UI controls; this skill provides a ready-to-use interaction kit integration to streamline development.

Core Features & Use Cases

  • Hand tracking and pinch gestures for selecting and manipulating objects
  • Interactable components and UI elements to trigger actions from hand inputs
  • World camera access and scene wiring to enable immersive experiences across devices
  • Reference implementations with examples in Essentials, AI Playground, and Sync Kit Laser Pointer

Quick Start

Install SpectaclesInteractionKit in your project and begin wiring HandInputData, Interactable, PinchButton, and WorldCamera providers to enable hand-driven interactions.

Frequently Asked Questions about sik-interaction

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add hand tracking and pinch gestures to a Spectacles project?

To add hand tracking to Spectacles, import the interaction kit and wire up HandInputData and Interactor components. This enables pinch gestures for selecting and manipulating objects across your immersive AR scenes.

Can I create interactable UI buttons using hand inputs for Spectacles?

Yes, you can create interactable UI buttons for Spectacles using the PinchButton component. Wire it to Interactor and HandInputData providers to trigger actions directly from hand inputs without relying on external controllers.

What is the best way to access the world camera in immersive experiences?

Accessing the world camera in immersive experiences is best achieved by wiring the WorldCamera provider. This integration enables proper scene wiring and camera access across devices when building interactive Spectacles applications.

Does this interaction kit provide reference implementations for object manipulation?

Yes, the interaction kit provides reference implementations for object manipulation. It includes examples in Essentials, AI Playground, and Sync Kit Laser Pointer to guide wiring Interactable components for hand-driven inputs.

Do I need external dependencies to build hand-driven interactions for Spectacles?

No external dependencies are required to build hand-driven interactions for Spectacles. Install the SpectaclesInteractionKit natively in your project to begin wiring Interactable and PinchButton utilities directly.

Why use a dedicated interaction kit instead of custom scripting for hand gestures?

A dedicated interaction kit streamlines development over custom scripting by providing ready-to-use components for hand tracking, gesture input, and UI controls. This reduces setup time when building interactive Spectacles experiences.