What problem does it solve?
Game development teams frequently waste QA time and demoralize staff by handing off unstable, broken builds for testing. This skill eliminates that risk by enforcing a formal pre-QA gating process that validates build stability, test coverage, and critical path functionality before hand-off.
Core Features & Use Cases
- Automated Test Execution: Runs test suites for Godot 4, Unity, and Unreal Engine projects, parsing results to count passes, failures, and crash errors.
- Coverage Gap Detection: Scans sprint stories to identify logic and integration tests that are missing, flagging gaps that must be resolved before stories can be marked complete.
- Manual Critical Path Verification: Batch-asks developers to confirm core stability, sprint changes, and platform-specific functionality work as expected.
- Formal Report Generation: Produces a dated PASS/FAIL report with clear verdicts, missing test evidence, and platform-specific results to guide QA hand-off.
Use Case: A game dev team finishing a 2-week sprint can run this skill to confirm their build is stable, catch missing test coverage for new combat mechanics, and get a clear go/no-go decision before sending the build to QA.
Quick Start
Use the smoke-check skill to run a full sprint smoke test for your current game build before handing it off to QA.