What problem does it solve?
This Skill prevents unstable game builds from being handed off to QA by coordinating automated test execution, critical-path verification, coverage checks, and explicit release gating.
Core Features & Use Cases
- Environment Detection: Identifies the game engine, test directories, CI configuration, QA plans, and smoke test sources.
- Automated Validation: Runs available Godot, Unity, or Unreal test workflows and records pass, fail, missing-runner, and crash conditions.
- Coverage and Manual Checks: Finds test evidence gaps, gathers developer-confirmed smoke results, and supports PC, console, and mobile platform checks.
- QA Gate Report: Produces a structured PASS, PASS WITH WARNINGS, or FAIL verdict and writes a dated report only after explicit approval.
- Use Case: After completing a sprint in a Godot project, run this Skill to verify automated tests, inspect story coverage, confirm launch and regression behavior, and determine whether the build is ready for manual QA.
Quick Start
Run the smoke-check skill for the current sprint and optionally specify a target platform such as PC, console, mobile, or all.