What problem does it solve?
It converts vague “make/generate a sound” requests into a precise, framework-driven six-slot ElevenLabs prompt and then generates the actual SFX file via the /sfx executor.
Core Features & Use Cases
- Six-slot SFX prompting: Translates user intent into Source/Object, Action, Material/Timbre, Environment, Temporal shape, and Production/Mood.
- Sound-class grounded generation: Chooses a single appropriate class (UI/foley/cinematic/mechanical/ambience/composite) to drive duration and looping behavior.
- Safe dispatch via /sfx: Calls the existing /sfx command (which triggers mcp__elevenlabs__text_to_sound_effects) to ensure consistent paths and saving.
- Guardrails for multi-event moments: Refuses to bundle multiple events into one clip when the request would likely produce muddy results, asking you to split first.
Quick Start
Ask for a sound and include what the game moment is, for example, “Generate a UI click sound for the eval button,” and the skill will prompt-ready and dispatch it for SFX file generation.