sound-design

Community

Turn any sound request into ElevenLabs SFX.

Authormatthewharwood
Version1.0.0
Installs0

System Documentation

What problem does it solve?

It converts vague “make/generate a sound” requests into a precise, framework-driven six-slot ElevenLabs prompt and then generates the actual SFX file via the /sfx executor.

Core Features & Use Cases

  • Six-slot SFX prompting: Translates user intent into Source/Object, Action, Material/Timbre, Environment, Temporal shape, and Production/Mood.
  • Sound-class grounded generation: Chooses a single appropriate class (UI/foley/cinematic/mechanical/ambience/composite) to drive duration and looping behavior.
  • Safe dispatch via /sfx: Calls the existing /sfx command (which triggers mcp__elevenlabs__text_to_sound_effects) to ensure consistent paths and saving.
  • Guardrails for multi-event moments: Refuses to bundle multiple events into one clip when the request would likely produce muddy results, asking you to split first.

Quick Start

Ask for a sound and include what the game moment is, for example, “Generate a UI click sound for the eval button,” and the skill will prompt-ready and dispatch it for SFX file generation.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: sound-design
Download link: https://github.com/matthewharwood/dean-n-dean/archive/main.zip#sound-design

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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