What problem does it solve? Game actions like footsteps, weapon swings, and UI clicks are often silent because producing and wiring sound effects is slow and inconsistent. This Skill generates a short SFX clip from a literal text prompt and wires it into the scene as an AudioStreamPlayer, AudioStreamPlayer2D, or AudioStreamPlayer3D node routed to the correct audio bus. ## Core Features & Use Cases - Prompt-driven SFX generation: Builds literal subject + material + action + intensity prompts for the ElevenLabs SFX capability of summer_generate_audio, returning trimmed 16-bit mono WAV files. - Scene wiring: Adds the correct positional or non-positional audio player node, sets stream, bus, volume_db, and attenuation properties, and supports a spawn-and-free pattern for one-shots that outlive their emitter. - Reuse and calibration: Searches existing audio assets before generating, calibrates volume, and enforces the audio bible's SFX classes and bus routing. - Use Case: A player sword swing is silent. The Skill searches for an existing clip, generates "metal sword swing whoosh, dry, sharp, 250ms", imports it to audio/sfx/sword_swing_01.wav, and wires an AudioStreamPlayer3D under the Player node on the SFX bus. ## Quick Start Generate a sword swing sound effect and wire it as a positional audio player on my player character.