Sound File Processing Pipeline

Community

Auto-convert audio to game-ready Opus assets.

AuthorWayneWalterBerry
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Convert audio assets in WAV/MP3 formats into compact OGG Opus files and integrate them into the game engine to optimize runtime loading and performance.

Core Features & Use Cases

  • Bulk conversion of raw sound assets to Opus with mono channel output for consistent playback.
  • Automatic registration metadata generation so the engine can discover and load sounds at runtime.
  • Use case: ingest ambient, creature, and combat sounds for instant availability in gameplay.

Quick Start

Process audio assets by converting and registering them with the build pipeline.

Dependency Matrix

Required Modules

None required

Components

assets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: Sound File Processing Pipeline
Download link: https://github.com/WayneWalterBerry/MMO/archive/main.zip#sound-file-processing-pipeline

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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