space-engineers
CommunitySpace Engineers modding expert: SBC, C#, PB, assets.
System Documentation
What problem does it solve?
Space Engineers modding is complex and patch-prone; this skill bundles official guidance, best practices, and curated references to help you design SBC/XML mods, compile C# mods (session components, LCD/TSS), write PB scripts, integrate frameworks (MES, AI Enabled, WeaponCore, Mod Adjuster, Animation Engine, Scope Framework, Tank Tracks), manage assets, and troubleshoot issues.
Core Features & Use Cases
- Provides a structured learning path across SBC/XML, C# mods, PB scripts, and asset pipelines.
- Routes you to the right references (SBC_RULES.md, ASSETS.md, framework docs, troubleshooting guides) based on your target mod type.
- Includes worked examples and templates like EXAMPLES_MANIFEST.md and armor block tutorials to accelerate production.
- Helps with log debugging and patch awareness, including DLC detection and patch notes workflow.
Quick Start
Install the skill and trigger a workspace check, then follow the prompts to load the relevant SBC/XML, C#, PB, or asset guidance.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: space-engineers Download link: https://github.com/Godimas101/se-claude-skill/archive/main.zip#space-engineers Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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