space-engineers

Community

Space Engineers modding expert: SBC, C#, PB, assets.

AuthorGodimas101
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Space Engineers modding is complex and patch-prone; this skill bundles official guidance, best practices, and curated references to help you design SBC/XML mods, compile C# mods (session components, LCD/TSS), write PB scripts, integrate frameworks (MES, AI Enabled, WeaponCore, Mod Adjuster, Animation Engine, Scope Framework, Tank Tracks), manage assets, and troubleshoot issues.

Core Features & Use Cases

  • Provides a structured learning path across SBC/XML, C# mods, PB scripts, and asset pipelines.
  • Routes you to the right references (SBC_RULES.md, ASSETS.md, framework docs, troubleshooting guides) based on your target mod type.
  • Includes worked examples and templates like EXAMPLES_MANIFEST.md and armor block tutorials to accelerate production.
  • Helps with log debugging and patch awareness, including DLC detection and patch notes workflow.

Quick Start

Install the skill and trigger a workspace check, then follow the prompts to load the relevant SBC/XML, C#, PB, or asset guidance.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: space-engineers
Download link: https://github.com/Godimas101/se-claude-skill/archive/main.zip#space-engineers

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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