space-engineers

Guide Space Engineers modding across SBC/XML, C#, PB scripts, and asset pipelines.

Updated Mar 14, 2026
One-click install
npx skills add https://github.com/Godimas101/se-claude-skill --skill space-engineers
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: space-engineers
Source: https://github.com/Godimas101/se-claude-skill/tree/main
Command: npx skills add https://github.com/Godimas101/se-claude-skill --skill space-engineers

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Space Engineers modding is complex and patch-prone; this skill bundles official guidance, best practices, and curated references to help you design SBC/XML mods, compile C# mods (session components, LCD/TSS), write PB scripts, integrate frameworks (MES, AI Enabled, WeaponCore, Mod Adjuster, Animation Engine, Scope Framework, Tank Tracks), manage assets, and troubleshoot issues.

Core Features & Use Cases

  • Provides a structured learning path across SBC/XML, C# mods, PB scripts, and asset pipelines.
  • Routes you to the right references (SBC_RULES.md, ASSETS.md, framework docs, troubleshooting guides) based on your target mod type.
  • Includes worked examples and templates like EXAMPLES_MANIFEST.md and armor block tutorials to accelerate production.
  • Helps with log debugging and patch awareness, including DLC detection and patch notes workflow.

Quick Start

Install the skill and trigger a workspace check, then follow the prompts to load the relevant SBC/XML, C#, PB, or asset guidance.

Frequently Asked Questions about space-engineers

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write a Space Engineers mod using SBC and XML?

Space Engineers C# mods require compiled session components and LCD/TSS modules. This skill validates your workspace for the ModSDK and MDK2, routing you to framework modules and troubleshooting resources for compilation.

Can I use Programmable Block scripts to automate grids in Space Engineers?

Programmable Block scripts automate grids using C#. This skill provides structured guidance and templates for PB scripting, helping you write, integrate, and troubleshoot automation code within the game's constraints.

Do I need the ModSDK and Blender to create custom assets for Space Engineers?

Creating custom assets requires toolchains like the ModSDK and Blender. This skill checks your workspace for installed tooling and directs you to the appropriate asset pipeline tutorials for model integration.

What is the best way to integrate WeaponCore and MES frameworks into a Space Engineers mod?

Integrating frameworks like WeaponCore and MES involves referencing their specific documentation. This skill routes you to curated framework docs, ensuring you apply the correct best practices for AI, weapons, and encounter systems.

Why does my Space Engineers mod fail to load after a game patch?

Space Engineers mods frequently break after patches due to SBC definition changes or DLC dependencies. This skill provides log debugging workflows and patch awareness guidance to detect DLC issues and resolve loading failures.