spatial-audio-engineering

Plan, implement, and validate spatial audio pipelines for LocusQ.

3|Updated Feb 18, 2026
One-click install
npx skills add https://github.com/joshband/LocusQ --skill spatial-audio-engineering
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: spatial-audio-engineering
Source: https://github.com/joshband/LocusQ/tree/main/.codex/skills/spatial-audio-engineering
Command: npx skills add https://github.com/joshband/LocusQ --skill spatial-audio-engineering

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

Coordinate and validate cross-layout spatial audio work for LocusQ, ensuring reliable architecture, integration, testing, and evidence across stereo, ambisonics, and binaural paths.

Core Features & Use Cases

  • Spatial layout expansion across stereo, quad, 5.1, 7.1, and 7.4.2 visualization targets.
  • Ambisonic planning and validation for FOA baseline and HOA-ready interfaces.
  • Binaural/headphone rendering with deterministic fallback behavior and device-aware QA.
  • Standards/interchange awareness for ADM/BW64 and IAMF interoperability.
  • End-to-end QA lanes, including objective automation and manual listening checks.

Quick Start

Identify a target rendering contract (speaker-layout, ambisonic-bus, or binaural-headphone), implement the corresponding path, and run the automated QA lanes to validate end-to-end spatial rendering.

Frequently Asked Questions about spatial-audio-engineering

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I plan and validate an ambisonic spatial audio pipeline for multiple speaker layouts?

Spatial audio integration combines Steam Audio or open-source DSP libraries with deterministic path selection via contracts, ensuring fixed input timelines and real-time determinism across ambisonic and binaural rendering paths.

How do I implement binaural rendering with deterministic fallback for specific headphone devices?

Implement binaural rendering by defining a headphone contract, then validate device-aware fallback behavior and constraints for AirPods Pro 2 and Sony WH-1000XM5 using automated and manual QA lanes.

Does this spatial audio workflow support ADM/BW64 and IAMF interchange standards?

Yes, the workflow ensures standards and interchange awareness for ADM/BW64 and IAMF interoperability, validating spatial layout expansion and evidence workflows across ambisonic and binaural paths.

What is the best way to automate QA testing for binaural and ambisonic audio paths?

Automate spatial audio QA by running objective automation lanes alongside manual listening checks to validate deterministic rendering, fixed input timelines, and device constraints across the pipeline.

When should I expand my spatial audio layout to BL-018 or 7.4.2 visualization targets?

Expand to BL-018 or 7.4.2 visualization targets when your architecture requires advanced spatial layout expansion across stereo, surround, ambisonic, and binaural rendering paths with strict real-time determinism.