What problem does it solve? When working with Unity's Splines package, it is hard to know which SplineContainer components exist in the active scene and how complex each spline is without manually inspecting the hierarchy. This Skill enumerates all SplineContainers and reports their structure in one read-only call. ## Core Features & Use Cases - Scene-wide enumeration: Finds every SplineContainer in the active scene, optionally including containers on inactive or disabled GameObjects. - Per-spline summaries: Returns each container's name, spline count, and per-spline knot counts and closed-loop flags, plus GameObject and component references for follow-up operations. - Use Case: Before editing a road network built from splines, run this tool to discover all containers, identify which spline has the most knots, and obtain the references needed to target a specific spline with subsequent tools. ## Quick Start Ask the AI to list all SplineContainers in the active Unity scene including inactive ones and show each spline's knot count.