What problem does it solve? Planning a game development sprint requires pulling together milestone goals, previous velocity, design backlog items, and risk data scattered across many files, then validating the plan against real team capacity. This Skill automates that gathering and produces a structured sprint plan plus a machine-readable status file. ## Core Features & Use Cases - Sprint Plan Generation: Creates a new sprint plan with capacity calculation, prioritized task tables (Must/Should/Nice to Have), carryover, risks, and a Definition of Done checklist. - Update and Status Modes: Updates an existing sprint plan while preserving in-progress story statuses, or generates a progress status report with burndown assessment. - Feasibility and QA Gates: Runs a producer feasibility review on the story list and verifies a QA plan exists before implementation begins. - Use Case: A solo game developer starting Sprint 3 runs the skill, which reads the current milestone and previous sprint, drafts a capacity-aware plan, flags an unrealistic scope, and writes both production/sprints/sprint-3.md and production/sprint-status.yaml after approval. ## Quick Start Use the sprint-plan skill to generate a new sprint plan for the current milestone based on my design backlog and team capacity.