sprite-gen

Community

Procedural pixel-art sprites for game monsters

Authorbsolidgold
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill automates the creation and refinement of pixel-art sprites for monsters, items, weapons, and effects using a Canvas-based procedural sprite system, reducing manual painting time while ensuring a cohesive retro Doom-like aesthetic.

Core Features & Use Cases

  • Procedural sprite generation and improvement for monsters, items, weapons, and effects.
  • Supports directional sprite sets and animation states (idle, attack, hurt), with faction-based color tinting.
  • Integrates with the game's Canvas2D drawing primitives in sprites.js and uses standard sprite sizes (64x64 monsters, 32x32 items, 16x16 projectiles).

Quick Start

Design and implement new procedural sprites using the canvas-based system and verify results by testing the sprite cache across directions.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: sprite-gen
Download link: https://github.com/bsolidgold/mood/archive/main.zip#sprite-gen

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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