start

Assess game project state and write review mode to production/review-mode.txt.

Updated Apr 9, 2026
One-click install
npx skills add https://github.com/CarlosQ96/robot-crawler --skill start-carlosq96
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: start
Source: https://github.com/CarlosQ96/robot-crawler/tree/main/.agents/skills/start
Command: npx skills add https://github.com/CarlosQ96/robot-crawler --skill start-carlosq96

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

New users often lack direction when starting a game project, leading to confusion and inefficient workflow choices. This skill provides a structured, interactive onboarding experience that assesses the project's state and guides the user to the appropriate next steps.

Core Features & Use Cases

  • Detects existing project configuration, design docs, source code, and prototypes.
  • Asks the user to describe their current stage and selects a tailored workflow path.
  • Sets a review mode preference and stores it for future steps.
  • Presents a clear next‑step command without automatically executing it.

Quick Start

Initiate the onboarding process by invoking the start skill.

Frequently Asked Questions about start

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up an onboarding workflow for early-stage game development?

Setting up an onboarding workflow involves detecting existing engine configurations, design documents, source code, and prototypes. The start skill assesses these project assets to guide new users through personalized questions and suggest the appropriate development path.

What is the best way to determine my current game development project stage?

Determining your game development stage requires assessing your project state, including source code and design docs. This onboarding skill asks you to describe your current progress and automatically detects existing prototypes to select a tailored workflow path.

Can I use project detection for game development prototypes without configuring a review mode?

Project detection for game prototypes assesses your current assets to suggest a workflow path, but configuring a review mode is integrated. The onboarding process sets your review preference and writes it directly to production/review-mode.txt for future steps.

How does guided onboarding store my game development workflow preferences?

Guided onboarding stores workflow preferences by writing the chosen review mode to production/review-mode.txt. It also saves your assessed project state locally so subsequent development skills can access your tailored configuration without re-evaluating.

Does the game dev onboarding workflow automatically execute the next-step command?

The game dev onboarding workflow does not automatically execute the next-step command. After assessing your project state and selecting a tailored path, it presents a clear next-step command for you to run manually when ready.

When should I not use an automated project detection workflow for game development?

Automated project detection workflows are not ideal for late-stage game development projects with established pipelines. This onboarding process specifically targets early-stage projects by assessing initial engine configurations and prototypes to establish foundational paths.