story-done

Verify game story acceptance criteria and detect design deviations.

1|Updated May 5, 2026
One-click install
npx skills add https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios --skill story-done-xganqaq
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: story-done
Source: https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios/tree/main/.claude/skills/story-done
Command: npx skills add https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios --skill story-done-xganqaq

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill prevents stories from being marked complete when implementation is missing requirements, tests, or documented design/architecture intent, reducing rework and sprint confusion.

Core Features & Use Cases

  • Acceptance-Criteria Verification: Checks each story checkbox via file existence, tests, and grep-based hardcoded value/string detection, with manual confirmations when needed.
  • Design Deviation Detection: Flags GDD/ADR drift by comparing implementation against the latest registry requirements and related decision constraints, and warns on manifest staleness.
  • Completion & Momentum: Updates the story status to Complete (after review) and surfaces the next ready story from the sprint plan.

Quick Start

Run story-done on your in-progress story file in lean review mode to quickly validate criteria coverage and surface what comes next.

Frequently Asked Questions about story-done

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I verify story acceptance criteria before closing a sprint task?

Story acceptance criteria verification checks each story checkbox via file existence, tests, and grep-based hardcoded value detection. It validates implementation coverage against requirements and prompts manual confirmations when automated checks are insufficient.

What is the best way to detect GDD or ADR deviation during game development?

Design deviation detection flags GDD and ADR drift by comparing current implementation against the latest registry requirements and related decision constraints. It warns developers when implementation diverges from documented architecture intent.

How do I set up end-of-story gatekeeping for Logic, Integration, and UI work?

End-of-story gatekeeping applies to Logic, Integration, Visual/Feel, UI, and Config/Data work during sprint production. It requires reading the target story, resolving review mode, and performing evidence checks before updating story state.

Can I spawn QA and code review gates when completing a game development story?

Yes, you can optionally spawn QA and code review gates during the story completion process. These gates run alongside evidence checks and deviation checks to ensure implementation quality before the story status updates to Complete.

Why does story completion require checking manifest staleness?

Manifest staleness checks warn developers when configuration and data manifests lag behind current implementation. Checking manifest staleness prevents marking stories complete when required data or config updates are missing from the build.

Does lean review mode support quick validation of sprint story criteria?

Lean review mode quickly validates criteria coverage and surfaces what comes next from the sprint plan. It provides a fast path for verifying story acceptance criteria without spawning optional QA and code review gates.