What problem does it solve? Engineers working on the deterministic RPG engine lack a consolidated reference for the economy subsystem in src/systems/, which spans 25+ files and 32+ tickets with no prior skill coverage, making it easy to violate conservation laws or conflate similar formulas. ## Core Features & Use Cases - Atomic Conservation & Inventory Rules: Documents the atomic transfer invariant, 16-slot/50kg inventory limits, and home storage rules (32 slots, 200kg). - Market & Reputation Formulas: Provides the exact reputation discount formula (up to 20% at max reputation), the 50% static sell price, and the regional trauma surcharge, with warnings against conflating the two pricing paths. - Crafting, Quests & Guild Logic: Covers the blacksmith crafting flow, 3 quest types with 9 built-in templates, and Adventurer's Guild intel services. - Pipeline Phase Mapping: Maps economy operations to their fixed phases (8, 23, 25, 27) in the 39-phase AuthoritativeApplyPipeline. - Use Case: When modifying shop pricing in src/systems/economy_systems/, consult this skill to apply the correct reputation discount formula without breaking conservation-law compliance. ## Quick Start Ask the AI to explain how the reputation discount and shop pricing rules work in src/systems/ before modifying the market code.