tabletopkit

Create and run multiplayer spatial tabletop games on visionOS with synchronized state.

Updated Apr 30, 2026
One-click install
npx skills add https://github.com/onymchat/onym-ios --skill tabletopkit-onymchat
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: tabletopkit
Source: https://github.com/onymchat/onym-ios/tree/main/.claude/skills/tabletopkit
Command: npx skills add https://github.com/onymchat/onym-ios --skill tabletopkit-onymchat

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

TabletopKit on visionOS enables designers to build and orchestrate synchronized, multiplayer spatial board games with boards, pieces, seats, and turns, reducing the need for bespoke networking and rendering code.

Core Features & Use Cases

  • Create, configure, and render tabletop games using TabletopKit and RealityKit on visionOS.
  • Synchronize game state across devices via Group Activities, manage seats and turns, and enable interactive equipment.
  • Use cases include virtual tables with cards, dice, tokens, and group play with realistic rendering and physics.

Quick Start

Define a two-player tabletop setup with seats and equipment, then enable multiplayer coordination to start a session.

Frequently Asked Questions about tabletopkit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I synchronize multiplayer tabletop game state across visionOS devices?

To synchronize multiplayer tabletop game state across visionOS devices, use Group Activities alongside TabletopKit and RealityKit to coordinate actions, manage seats, and render interactive equipment like boards and cards across players.

What is the best way to build spatial board games with seats and turns on visionOS?

Building spatial board games with seats and turns on visionOS requires TabletopKit and RealityKit to define two-player setups, configure interactive equipment, and orchestrate synchronized group play without writing bespoke networking code.

Does TabletopKit work with Group Activities to coordinate multiplayer turns?

Yes, TabletopKit works with Group Activities to coordinate multiplayer turns, manage player seating, and synchronize interactive equipment like dice and tokens across connected visionOS devices.

Can I use RealityKit to render physics-based tabletop pieces like cards and dice?

Yes, you can use RealityKit to render physics-based tabletop pieces like cards and dice, enabling realistic virtual tables with interactive equipment and synchronized state via Group Activities.

Do I need visionOS 2.0 to run multiplayer spatial tabletop games?

Yes, you need visionOS 2.0 or later to run multiplayer spatial tabletop games, utilizing TabletopKit, RealityKit, and Group Activities to coordinate rendering, seating, and state synchronization across devices.

Why does my multiplayer tabletop game need bespoke networking code instead of TabletopKit?

Your multiplayer tabletop game does not need bespoke networking code when using TabletopKit, which reduces custom networking requirements by handling state synchronization, seating, and turns via Group Activities on visionOS.