team-audio

Orchestrate audio design and implementation pipelines for game features.

1|Updated May 15, 2026
One-click install
npx skills add https://github.com/dnkrow/skill --skill team-audio-dnkrow
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-audio
Source: https://github.com/dnkrow/skill/tree/main/claude-global/team-audio
Command: npx skills add https://github.com/dnkrow/skill --skill team-audio-dnkrow

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It helps you produce a complete, implementation-ready audio design for a specific game feature by coordinating multiple specialized audio roles.

Core Features & Use Cases

  • Audio team orchestration: Structures work across direction, sound design, technical middleware, engine validation, and gameplay integration.
  • Interactive step-by-step decisions: Uses user approvals at each transition so the pipeline can adapt to your project’s direction.
  • Audio accessibility planning: Identifies critical gameplay audio and specifies visual/subtitle alternatives to support hearing-impaired players and reduce sensitivity risks.
  • Deliverable creation: Compiles outputs into a finished design document and writes it to design/gdd/audio-[feature].md.

Quick Start

Use /team-audio combat to generate a complete audio direction and implementation plan for the combat feature.

Frequently Asked Questions about team-audio

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I manage game audio implementation across middleware, engine validation, and gameplay triggers?

Game audio implementation is managed by orchestrating an end-to-end pipeline that coordinates audio direction, SFX specification, middleware integration, engine validation, and gameplay-trigger code wiring into a single workflow.

What does an end-to-end audio design pipeline include for a specific game feature?

An end-to-end audio design pipeline includes audio direction, SFX specification, technical middleware integration, engine-specific validation, gameplay-trigger code wiring, and final compilation into a design document.

How do I plan audio accessibility for hearing-impaired players in my game?

Audio accessibility planning identifies critical gameplay audio and specifies visual and subtitle alternatives to support hearing-impaired players and reduce audio sensitivity risks during the design phase.

Can I generate an implementation-ready audio design document and save it automatically?

Yes, the audio design pipeline compiles outputs into a finished design document and writes it directly to the design/gdd/audio-[feature].md file path for immediate implementation use.

How do I structure adaptive music and SFX specifications for a combat feature?

Structuring adaptive music and SFX specifications for combat involves applying an interactive step-by-step pipeline that uses user approvals at each transition to adapt the project direction.

What is the best way to coordinate a game audio team across direction, sound design, and technical integration?

The best way to coordinate a game audio team is structuring work sequentially across specialized subagent roles handling direction, sound design, technical middleware, engine validation, and gameplay integration.