team-audio

Coordinate multi-role game audio workflows and produce a design document.

Updated Feb 8, 2024
One-click install
npx skills add https://github.com/kay6198835/Game-RPG --skill team-audio-kay6198835
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-audio
Source: https://github.com/kay6198835/Game-RPG/tree/main/.claude/skills/team-audio
Command: npx skills add https://github.com/kay6198835/Game-RPG --skill team-audio-kay6198835

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Orchestrates the audio team's collaboration to deliver cohesive audio direction, assets, and integration across a game's features, from concept to implementation.

Core Features & Use Cases

  • Orchestrate multi-role audio workflows (audio-director, sound-designer, technical-artist, gameplay-programmer) to align vision and execution.
  • Define sonic identity, adaptive music directions, and pipeline milestones; centralize decision-making and approvals.
  • Compile and maintain an end-to-end audio design document (GDD) and ensure integration with engine and middleware.

Quick Start

Spawn the four subagents and follow the defined steps to produce and finalize the audio design document for the selected feature.

Frequently Asked Questions about team-audio

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate a game audio pipeline across multiple team roles?

Coordinate a game audio pipeline by orchestrating subagents for audio-director, sound-designer, technical-artist, and gameplay-programmer roles. This aligns vision and execution across levels, menus, combat, and ambience to deliver cohesive audio direction and integration.

What's the best way to write an audio design document for a game feature?

Write an audio design document by following a structured multi-step process that defines sonic identity, adaptive music directions, and pipeline milestones. The final output is saved formally at design/gdd/audio-[feature].md to centralize decision-making.

How does subagent orchestration work for game audio design?

Subagent orchestration for game audio design works by spawning four distinct role-based subagents that guide the team through structured task pipelines. It centralizes approvals and compiles end-to-end audio direction, assets, and engine integration into a formal document.

Can I use this audio pipeline orchestration for feature-level combat and ambience design?

Yes, this audio pipeline orchestration is applicable to feature-level audio design across levels, menus, combat, and ambience. It guides the team through a structured process to ensure integration with the game engine and middleware.

Do I need prior technical artist or gameplay programmer input to define sonic identity?

Yes, defining sonic identity and adaptive music directions requires input from technical artists and gameplay programmers. The orchestration process aligns these roles with audio directors and sound designers to ensure engine and middleware integration.

Why does game audio team collaboration need a formal design document write-up?

Game audio team collaboration needs a formal design document write-up to centralize decision-making, define pipeline milestones, and ensure cohesive integration. It compiles end-to-end audio direction and assets into a saved record at design/gdd/audio-[feature].md.