team-audio

Orchestrate an audio production pipeline and output an audio design document.

1|Updated May 3, 2026
One-click install
npx skills add https://github.com/imclab/xrA1-swarm --skill team-audio-imclab
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-audio
Source: https://github.com/imclab/xrA1-swarm/tree/main/.claude/skills/team-audio
Command: npx skills add https://github.com/imclab/xrA1-swarm --skill team-audio-imclab

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill eliminates fragmented, ad-hoc audio planning by coordinating an end-to-end audio design and implementation pipeline, so your XR/AI project gets consistent direction, complete event specs, and validated integration.

Core Features & Use Cases

  • Structured audio direction: Produces a sonic identity, emotional tone, audio palette, music direction, priorities, and adaptive audio rules for a chosen feature/area.
  • Detailed SFX event design + accessibility: Generates per-sound specifications with mixing/ducking plans and an accessibility requirements list with visual fallbacks for critical gameplay audio.
  • Implementation-ready technical plan: Creates middleware/bus routing, memory budgeting, and engine-specific integration validation notes, then drives gameplay wiring and tests.
  • Use Case: Starting from a feature like “boss encounter,” generate an audio design document that covers music layers, SFX triggers, accessibility requirements, and the exact implementation tasks to wire into the game.

Quick Start

Invoke the skill with a feature area argument like: /team-audio combat to orchestrate the audio team pipeline for the combat audio design.

Frequently Asked Questions about team-audio

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a complete audio design document for a game feature?

A structured audio pipeline coordinates design, specification, and validation to produce a complete audio system document. It defines sonic identity, generates SFX specifications, plans middleware integration, and outputs a compiled design file for your target feature.

What is included in comprehensive game audio direction and planning?

Comprehensive audio direction includes a defined sonic identity, emotional tone, audio palette, and adaptive audio rules. It also specifies SFX events with mixing plans, lists accessibility requirements with visual fallbacks, and provides middleware integration validation.

How do I plan accessibility and visual fallbacks for gameplay audio?

Plan accessibility for gameplay audio by specifying visual fallback requirements for critical sound events during the audio design phase. The pipeline validates these accessibility requirements alongside SFX specifications to ensure critical gameplay audio is perceptible.

How do I specify middleware bus routing and memory budgeting for SFX?

Specify middleware bus routing and memory budgeting by generating an implementation-ready technical plan within your audio design document. This plan validates engine-specific integration requirements and drives the gameplay event wiring process.

Can I use this audio pipeline for XR and AI project planning?

Yes, you can use this audio pipeline for XR and AI project planning. It applies to game and XR audio planning scenarios, coordinating the end-to-end design and implementation pipeline to provide consistent direction and validated integration.

What's the best way to start designing adaptive music layers for a boss encounter?

The best way to design adaptive music layers for a boss encounter is to invoke the audio pipeline with the specific feature argument. It walks through stepwise delegation with approval gates to generate music direction, SFX triggers, and implementation tasks.