team-audio

Orchestrate a complete audio design-to-implementation workflow for a game feature.

72|7|Updated Apr 29, 2026
One-click install
npx skills add https://github.com/striderZA/OpenCodeGameStudios --skill team-audio-striderza
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-audio
Source: https://github.com/striderZA/OpenCodeGameStudios/tree/main/.opencode/skills/team-audio
Command: npx skills add https://github.com/striderZA/OpenCodeGameStudios --skill team-audio-striderza

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Coordinating sound design, accessibility, middleware integration, and gameplay implementation for a new feature’s audio is difficult to manage consistently across multiple contributors.

Core Features & Use Cases

  • Audio team orchestration: Runs an audio pipeline that sequences an audio director, sound designer, technical artist, engine specialist, and gameplay programmer to produce a complete audio plan.
  • Audio specifications + accessibility requirements: Generates detailed SFX/event specs and adds hearing-related accessibility needs and visual fallbacks where audio would otherwise be the only gameplay signal.
  • Implementation-ready output: Produces an auditable audio design document saved to design/gdd/audio-[feature].md and summarizes integration tasks and open questions.

Quick Start

Use /team-audio combat to design and specify the full audio pipeline for the combat feature and compile the resulting audio design document.

Frequently Asked Questions about team-audio

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I orchestrate an end-to-end audio design pipeline for a specific game feature?

To orchestrate an audio design pipeline, you coordinate audio direction, sound design, accessibility planning, middleware validation, and gameplay integration. This workflow generates detailed SFX specifications and an implementation-ready audio design document for the specified game feature.

What is the best way to plan audio middleware routing and memory strategy for game features?

Planning audio middleware routing requires validating bus configurations and defining event specifications. Running a coordinated audio team pipeline generates an auditable design document that outlines routing, memory strategy, event counts, and integration summaries.

How do I generate sound effect specifications that include accessibility requirements?

Generating SFX specifications with accessibility requirements involves adding hearing-related needs and visual fallbacks where audio is the only gameplay signal. The audio pipeline incorporates these directly into the audio event specifications and design document.

Does this audio design workflow require existing game design documents to start?

The audio design workflow reads relevant design and existing audio assets to define sonic identity accurately. It requires a specified game feature argument, then pauses for user approvals via decision points before compiling and saving the final audio design document.

How do I wire adaptive music triggers and gameplay integration for game audio?

Wiring adaptive music triggers and gameplay integration involves sequencing engine specialists and programmers within the audio pipeline. This produces an implementation-ready document summarizing integration tasks, event counts, and open questions for that game feature.