What problem does it solve?
Coordinating sound design, accessibility, middleware integration, and gameplay implementation for a new feature’s audio is difficult to manage consistently across multiple contributors.
Core Features & Use Cases
- Audio team orchestration: Runs an audio pipeline that sequences an audio director, sound designer, technical artist, engine specialist, and gameplay programmer to produce a complete audio plan.
- Audio specifications + accessibility requirements: Generates detailed SFX/event specs and adds hearing-related accessibility needs and visual fallbacks where audio would otherwise be the only gameplay signal.
- Implementation-ready output: Produces an auditable audio design document saved to design/gdd/audio-[feature].md and summarizes integration tasks and open questions.
Quick Start
Use /team-audio combat to design and specify the full audio pipeline for the combat feature and compile the resulting audio design document.