team-audio

Orchestrate a full game audio production pipeline and write the design document.

Updated Dec 22, 2024
One-click install
npx skills add https://github.com/imgamer/AILearn --skill team-audio-imgamer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-audio
Source: https://github.com/imgamer/AILearn/tree/main/game-studios/Claude-Code-Game-Studios-e375f/.claude/skills/team-audio
Command: npx skills add https://github.com/imgamer/AILearn --skill team-audio-imgamer

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill streamlines designing and implementing a complete game audio pipeline—turning an audio goal for a feature or area into coordinated direction, sound design specs, accessibility requirements, middleware integration, and gameplay integration.

Core Features & Use Cases

  • Audio team orchestration: Coordinates audio-director, sound-designer, technical-artist, primary engine specialist, and gameplay-programmer to produce an end-to-end plan.
  • Review modes and gated approvals: Supports review modes (full, lean, solo) and uses user approvals at phase transitions to control how much is delegated.
  • Accessibility-first audio specs: Produces gameplay-critical audio accessibility requirements and ensures gameplay state is not communicated by audio alone.

Quick Start

Invoke /team-audio combat to generate a complete audio direction, SFX specifications, middleware/bus plan, and gameplay integration plan for the combat feature.

Frequently Asked Questions about team-audio

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I plan an entire game audio pipeline for a specific feature?

An audio pipeline workflow coordinates audio direction, sound design specs, middleware integration, and gameplay triggers to produce a unified sonic identity. It delegates tasks across specialized roles like audio director and gameplay programmer to output complete audio event specifications.

How does adaptive music direction work with gameplay triggers?

Adaptive music direction maps gameplay triggers to dynamic audio states, ensuring the sonic identity responds to player actions. The system orchestrates these gameplay integration events to specific audio behaviors, preventing critical state changes from being communicated by audio alone.

Can I use this audio orchestration workflow for solo game development?

Yes, the audio orchestration workflow supports a solo review mode designed for individual developers. This mode controls the delegation of subagent tasks, allowing a single developer to efficiently generate complete SFX and audio event specifications without a full audio team.

What is the best way to document audio accessibility requirements in games?

The best way to document audio accessibility is to generate an accessibility-first audio spec ensuring gameplay state is never communicated by audio alone. This specification is written directly into the audio design document alongside middleware and bus plans.

Does the generated audio design document include middleware integration plans?

Yes, the generated audio design document includes complete middleware integration plans and engine-specific audio wiring. It coordinates the primary engine specialist and technical artist to map out the audio bus structure and asset workflows for the specified feature.

What file format and structure does the audio design output use?

The audio design output uses a markdown file format, specifically written to design/audio/audio-[feature].md. This document structure consolidates the audio direction, SFX specifications, and gameplay integration plans into a single reviewable file.