What problem does it solve?
This Skill streamlines designing and implementing a complete game audio pipeline—turning an audio goal for a feature or area into coordinated direction, sound design specs, accessibility requirements, middleware integration, and gameplay integration.
Core Features & Use Cases
- Audio team orchestration: Coordinates audio-director, sound-designer, technical-artist, primary engine specialist, and gameplay-programmer to produce an end-to-end plan.
- Review modes and gated approvals: Supports review modes (full, lean, solo) and uses user approvals at phase transitions to control how much is delegated.
- Accessibility-first audio specs: Produces gameplay-critical audio accessibility requirements and ensures gameplay state is not communicated by audio alone.
Quick Start
Invoke /team-audio combat to generate a complete audio direction, SFX specifications, middleware/bus plan, and gameplay integration plan for the combat feature.