What problem does it solve?
Provides a structured orchestration layer to turn a combat feature idea into a validated, shipped implementation by coordinating designers, programmers, artists, sound, engine validation, and QA so no discipline is left unsupported or out of sync.
Core Features & Use Cases
- Phased pipeline: Clear Phase 1→6 workflow from design and architecture through implementation, integration, validation, and sign-off.
- Parallel delegation: Launches and manages parallel subagents for gameplay code, AI, technical art, and audio while enforcing decision-point approvals.
- Error recovery & governance: Built-in blocker handling, dependency checks, file-write protocol, and engine specialist validation to prevent unsafe or out-of-spec implementations.
- Use case: Turn a feature prompt like "melee parry system" into a complete design doc, architecture sketch, implementation tasks, VFX/audio specs, QA cases, and a final sign-off report.
Quick Start
Invoke the skill with a concise feature description, for example: /team-combat melee parry system to start phased orchestration and approval-driven delegation.