team-combat

Coordinate a cross-functional game development team through a phase-based pipeline to design, implement, and validate combat features.

Updated Apr 8, 2026
One-click install
npx skills add https://github.com/HechaoYannet/3kingdom-unity --skill team-combat-hechaoyannet
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-combat
Source: https://github.com/HechaoYannet/3kingdom-unity/tree/main/.claude/skills/team-combat
Command: npx skills add https://github.com/HechaoYannet/3kingdom-unity --skill team-combat-hechaoyannet

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

Core Features & Use Cases

  • Cross-functional team orchestration for end-to-end combat feature development.
  • Phase-driven pipeline with design, architecture, implementation, integration, and validation stages.
  • Decision-point prompts (AskUserQuestion) and approval gating before progression.

Quick Start

Describe a combat feature you want to design, and guide the team to design, implement, and validate it end-to-end.

Frequently Asked Questions about team-combat

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate a multidisciplinary team for end-to-end combat feature development?

Coordinate end-to-end combat feature development by orchestrating cross-functional roles across phase-based pipelines. The workflow guides game-designers, programmers, technical-artists, and qa-testers through design, implementation, and validation stages with decision-point gating.

What is the pipeline for implementing a combat feature across game design and programming?

The combat feature pipeline spans design, architecture, implementation, integration, and validation stages. It applies decision-point prompts and approval gating before progression to ensure cross-functional alignment between design, programming, AI, visuals, audio, and QA.

Can I use this workflow to manage task delegation for gameplay programming and AI development?

Yes, you can manage task delegation for gameplay programming and AI development using a task-based protocol. The workflow includes delegation tasks with built-in escalation and logging to track progress across multidisciplinary team members.

Does combat feature orchestration support approval gating before moving to the integration phase?

Combat feature orchestration supports approval gating before moving to the integration phase. Decision-point prompts require user approval to progress, ensuring design, architecture, and implementation stages meet validation criteria before downstream integration.

When do I need a phase-based pipeline for cross-functional game development?

You need a phase-based pipeline for cross-functional game development when a combat feature spans multiple disciplines like design, programming, AI, visuals, audio, and QA. It structures end-to-end coordination from initial design through final validation.

What's the best way to validate a combat feature with QA testers and sound designers?

The best way to validate a combat feature with QA testers and sound designers is through a structured validation stage in the pipeline. It orchestrates cross-functional feedback and applies task-based delegation to resolve issues end-to-end.