What problem does it solve?
This Skill solves the problem of fragmented, ad-hoc game development work by coordinating a full team to design, implement, and validate a combat feature in a single guided pipeline.
Core Features & Use Cases
- End-to-end combat delivery: Runs a structured, phase-gated workflow from design through integration, validation, and sign-off.
- Team orchestration for specialized roles: Delegates to a game designer, gameplay programmer, AI programmer, technical artist, sound designer, primary engine specialist, and QA tester.
- User-approved phase transitions: Uses user selection via decisions at each transition to keep outcomes aligned with expectations.
Example use case: Create a melee parry system where formulas, edge cases, AI reactions, VFX/audio feedback, and QA test coverage are produced together and reviewed before implementation proceeds.
Quick Start
Tell the team to design and implement your combat feature by running /team-combat with a clear feature description like melee parry system or ranged weapon spread.