team-dev

Orchestrate game development tasks through a six-phase pipeline with quality gates.

Updated May 16, 2026
One-click install
npx skills add https://github.com/haitao2016/--Skill --skill team-dev-haitao2016
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-dev
Source: https://github.com/haitao2016/--Skill/tree/main/%40vintlin_team-dev
Command: npx skills add https://github.com/haitao2016/--Skill --skill team-dev-haitao2016

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill addresses the challenges of large-scale game development by providing a structured workflow and quality gate management system.

Core Features & Use Cases

  • Multi-Task Orchestration: Break down large game development needs into manageable sub-tasks and manage them in a task queue.
  • Structured Workflow: Follow a six-phase pipeline (PLAN, SPAWN, BUILD, REVIEW, FIXUP, ARCHIVE) for efficient development.
  • Quality Gate: Implement gate controls, automatic review checklists, and task state machines to ensure high-quality delivery.
  • Use Case: Ideal for developing a large game project with 3+ independent modules, or when users require systematic and incremental implementation of multiple feature requests.

Quick Start

Trigger the team-dev skill and begin the planning phase by providing the game development requirements.

Frequently Asked Questions about team-dev

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I manage task orchestration for large-scale game development projects?

Task orchestration for large-scale game development is managed by breaking down requirements into sub-tasks within a task queue, following a structured six-phase pipeline to ensure systematic incremental implementation.

What is a quality gate in game development workflow management?

A quality gate in game development workflow management is a control mechanism that enforces automatic review checklists and task state machines to ensure high-quality delivery and code compliance before phase transitions.

How do I structure a complex game project with multiple independent modules?

To structure a complex game project with multiple independent modules, trigger the planning phase to map requirements, then spawn sub-tasks through a pipeline that builds, reviews, and archives each module systematically.

When do I need a structured workflow pipeline for game development?

You need a structured workflow pipeline for game development when managing a large project with 3 or more independent modules, or when you require systematic and incremental implementation of multiple feature requests.

What are the limitations of using a task queue for game project management?

Limitations of using a task queue for game project management include the overhead of executing scripts and handling strict state machine transitions, which may be excessive for small projects lacking multiple independent modules.

Does the team-dev workflow support automated code review and fixup processes?

The team-dev workflow supports automated code review and fixup processes by implementing gate controls and automatic review checklists during the REVIEW and FIXUP phases to maintain code quality and compliance.