One-click install
npx skills add https://github.com/johnatas-henrique/overdrive --skill team-level-johnatas-henrique
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-level
Source: https://github.com/johnatas-henrique/overdrive/tree/main/.opencode/skills/team-level
Command: npx skills add https://github.com/johnatas-henrique/overdrive --skill team-level-johnatas-henrique

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Coordinating multiple specialized game development roles (narrative director, world builder, art director, level designer, systems designer, accessibility specialist, QA tester) to produce a cohesive, complete level design document is time-consuming and prone to misalignment when managed manually.

Core Features & Use Cases

  • Phase-Gated Team Orchestration: Spawns and coordinates 7 specialized subagents in a structured workflow with user approval gates at each phase to ensure alignment with project goals.
  • Cross-Team Dependency Tracking: Automatically flags missing adjacent level documents and offers resolution options to avoid broken level connections in the game world.
  • Use Case: Design a new forest dungeon area for the Overdrive game, coordinating narrative, art, layout, systems, and QA teams to produce a production-ready level design document in a single workflow.

Quick Start

Use the team-level skill to design the tutorial hub area for the Overdrive game.

Frequently Asked Questions about team-level

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate cross-functional game level design teams to produce a complete level design document?

Cross-functional game level design team coordination is handled by spawning 7 specialized subagents in a structured workflow with phase-gated user approval checkpoints. This orchestrates narrative direction, spatial layout, systems integration, art production, accessibility validation, and QA planning to produce a cohesive level design document.

What is phase-gated workflow for game level production and how does subagent orchestration work?

Phase-gated workflow for game level production uses subagent orchestration to coordinate specialized roles like narrative director and level designer, pausing at structured user approval gates to ensure alignment with project goals before proceeding to the next phase.

How do I track cross-team dependencies to avoid broken level connections in the game world?

Cross-team dependency tracking for game level production automatically flags missing adjacent level documents and offers resolution options to avoid broken level connections in the game world.

Can I use this phase-gated workflow for end-to-end game level creation including accessibility validation?

Yes, this workflow supports end-to-end game level creation including narrative direction, spatial layout, systems integration, art production concepts, accessibility validation, and QA planning within a single phase-gated structure.

What is the best way to manage QA planning and accessibility review for a new game level?

The best way to manage QA planning and accessibility review is through an end-to-end orchestration workflow that integrates these specialized roles alongside narrative and art production, ensuring all validation occurs before finalizing the level design document.

How do I start designing a new game level area using a structured team orchestration workflow?

Start designing a new game level area by initiating the team-level workflow, which spawns 7 specialized subagents to handle narrative, world building, art, layout, systems, accessibility, and QA, guiding you through each phase with user approval checkpoints.