What problem does it solve? Designing a complete game level requires coordinating narrative, world-building, layout, systems, art, and QA perspectives, which is difficult to do consistently in a single pass. This Skill orchestrates a team of specialized subagents to produce a unified level design document. ## Core Features & Use Cases - Multi-Agent Orchestration: Sequentially spawns narrative-director, world-builder, level-designer, systems-designer, art-director, and qa-tester subagents, each contributing their domain expertise. - Interactive Decision Points: Presents each subagent's proposals as selectable options via AskUserQuestion, requiring user approval before advancing to the next design step. - Structured Output: Compiles all team outputs into a level design document saved to design/levels/[level-name].md with a summary of encounters, assets, and narrative beats. - Use Case: Invoke with an argument like "forest dungeon" to generate a full area design covering story purpose, spatial layout, enemy compositions, loot tables, visual direction, and a playtest checklist. ## Quick Start Invoke the team-level skill with the name of the level or area you want designed, such as "tutorial" or "final boss arena".