team-level

Coordinate cross-discipline teams to deliver level designs saved to markdown files.

33|8|Updated Mar 26, 2026
One-click install
npx skills add https://github.com/TraftG/opencode-game-studio --skill team-level-traftg
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-level
Source: https://github.com/TraftG/opencode-game-studio/tree/main/.opencode/skills/team-level
Command: npx skills add https://github.com/TraftG/opencode-game-studio --skill team-level-traftg

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Coordinates the level-design workflow by orchestrating a cross-discipline team to deliver complete level designs.

Core Features & Use Cases

  • Cross-discipline orchestration of subagents (narrative-director, world-builder, level-designer, systems-designer, art-director, qa-tester) to unblock level development.
  • Consolidation of outputs into a final level design document saved at design/levels/[level-name].md.
  • Built-in handoff and QA checkpoints to ensure alignment across domains.

Quick Start

Spawn the six subagents and guide them to produce the final level design document at design/levels/[level-name].md.

Frequently Asked Questions about team-level

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate cross-discipline level design across narrative, art, and QA teams?

Cross-discipline level design is coordinated by orchestrating specialized subagents for narrative, world-building, layout, systems, art, and QA. This ensures structured task delegation and stepwise handoffs to unblock level development and align all domains.

How do I manage task delegation for game development level design?

Task delegation for level design is managed through built-in handoff and QA checkpoints. The workflow routes specific level-area requirements across narrative, systems, and art domains to ensure alignment before consolidating outputs into a final document.

What is the best way to document a complete level design for game development?

Documenting a complete level design is best handled by consolidating cross-discipline outputs into a single markdown file. The final design artifacts are automatically saved to design/levels/[level-name].md to centralize the project deliverable.

Can I use this workflow for any level-area project requiring world-building and systems input?

Yes, this workflow applies to any level-area project requiring input from narrative, world-building, layout, systems, art, and QA teams. It scales to support any game development scenario needing structured cross-domain orchestration.

How does QA testing integrate into the level design workflow?

QA testing integrates into the level design workflow via built-in QA checkpoints. A dedicated qa-tester subagent validates the consolidated design artifacts during stepwise handoffs to ensure alignment before final document generation.