What problem does it solve?
This Skill turns a raw level-design request into a coordinated, multi-discipline level plan with narrative, worldbuilding, layout, systems, accessibility checks, and QA gates—so the resulting area is coherent and production-ready.
Core Features & Use Cases
- Studio orchestration for area creation: Runs a structured, gated workflow across narrative-director, world-builder, art-director, level-designer, systems-designer, accessibility-specialist, and qa-tester.
- Decision checkpoints with user approval: Uses interactive
AskUserQuestion gates at each major step transition so the user confirms proposals before moving on.
- Cross-level dependency detection: Detects missing adjacent-area docs in
design/levels/ and offers unresolved dependency handling instead of inventing content.
- Accessibility risk surfacing: Collects BLOCKING/RECOMMENDED/NICE TO HAVE accessibility concerns and prevents proceeding if any BLOCKING issues are acknowledged.
Quick Start
Invoke team-level with the level name or area you want designed, for example: /team-level forest dungeon.