What problem does it solve? Polishing a game feature for release requires coordinating profiling, optimization, VFX, audio, and QA work across multiple disciplines, which is slow and error-prone when done ad hoc. This Skill runs that entire polish pipeline as a structured, gated workflow. ## Core Features & Use Cases - Multi-Agent Polish Pipeline: Delegates work to performance-analyst, engine-programmer, technical-artist, sound-designer, tools-programmer, and qa-tester subagents across six phases from assessment to sign-off. - Configurable Review Modes: Supports full, lean, and solo modes (via --review flag or production/review-mode.txt) to control how many director gate reviews are spawned. - Error Recovery Protocol: Surfaces blocked agents immediately, offers skip/retry/stop options, and always produces a partial report. - Use Case: Before shipping a new combat system, run the polish team to profile frame budget violations, optimize hotspots, polish VFX and audio mix, soak test edge cases, and receive a READY FOR RELEASE or NEEDS MORE WORK verdict. ## Quick Start Run $ai-game-studio:team-polish combat to polish the combat feature and get a release readiness report.