team-polish

Orchestrate a phased multi-discipline polish pipeline for game features.

Updated Mar 28, 2026
One-click install
npx skills add https://github.com/scomofo/dragon-forge --skill team-polish-scomofo
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-polish
Source: https://github.com/scomofo/dragon-forge/tree/main/.agents/skills/team-polish
Command: npx skills add https://github.com/scomofo/dragon-forge --skill team-polish-scomofo

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It prevents features from slipping to release by organizing a focused, multi-discipline polish workflow that measures, improves, and regression-tests performance, visuals, audio, and stability.

Core Features & Use Cases

  • End-to-end polish pipeline: Runs a phased process that covers assessment, optimization, visual polish, audio polish, QA hardening, and sign-off.
  • Parallelized specialist delegation: Assigns work to profiling, engine, technical art, sound, tools verification, and QA specialists based on findings and scope.
  • Review-mode governance: Supports full/lean/solo orchestration with explicit gate-skipping rules to match team capacity and timeline.

Use Case: polish the "hatchery story-005 dragon unlock" area so it meets performance budgets, has consistent VFX/audio feedback, and passes edge-case and soak testing before release.

Quick Start

Use /team-polish hatchery --review lean to run a performance-first polish workflow with streamlined director gating while still covering the required QA and polish phases.

Frequently Asked Questions about team-polish

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate game feature polish for release readiness across multiple disciplines?

Game feature polish for release readiness is coordinated through a phased pipeline covering assessment, optimization, visual and audio polish, and QA hardening with regression and soak testing, using parallelized specialist delegation to profiling, engine, and technical art roles.

What is the best way to run performance profiling and VFX optimization before a game launch?

Performance profiling and VFX optimization before launch run best through an orchestrated multi-phase pipeline that assigns work to profiling and technical art specialists, followed by approval-gated phase transitions ensuring visual polish meets performance budgets.

Can I skip orchestration phases to match a shorter release timeline for audio mixing and QA hardening?

Yes, review-mode governance supports full, lean, and solo orchestration with explicit gate-skipping rules, allowing you to streamline director gating for audio mixing and QA hardening while still covering required polish phases.

How does subagent delegation handle error recovery when a specialist is blocked during game polish?

Subagent delegation handles blocked specialists using partial-result error recovery, allowing the orchestration pipeline to continue progressing through other disciplines like performance profiling or soak testing without halting the entire workflow.

Do I need YAML skill metadata to define the scope of regression testing and soak testing?

Yes, YAML-defined skill metadata is required to control review-mode resolution and scope the phased subagent delegation for regression testing and soak testing during production development.

When should I not use a multi-discipline polish pipeline for game features?

You should avoid a multi-discipline polish pipeline when a feature requires only isolated bug fixes rather than comprehensive performance, visual, audio, and stability hardening, as the orchestration overhead is designed for release-quality readiness across multiple areas.