What problem does it solve? Coordinating a full QA cycle for a game development sprint involves strategy, test planning, test case writing, manual execution, and sign-off reporting, which is error-prone when done ad hoc. This Skill automates that orchestration by delegating work to qa-lead and qa-tester subagents with gated user approvals at each phase. ## Core Features & Use Cases - QA Strategy and Smoke Check Gate: Classifies stories by type (Logic, Integration, Visual/Feel, UI, Config/Data), checks existing smoke check reports, and blocks the cycle on a FAIL verdict. - Test Plan and Test Case Generation: Produces a structured QA plan with entry/exit criteria and spawns parallel qa-tester subagents to write detailed test cases per story. - Manual QA Execution and Bug Filing: Batches stories for user-driven pass/fail decisions and automatically writes formal bug reports (BUG-NNN) for failures. - Sign-Off Report: Generates an APPROVED / APPROVED WITH CONDITIONS / NOT APPROVED verdict with coverage tables and next-step guidance. - Use Case: After finishing sprint-03 stories, run the cycle to get a test plan, execute manual QA on visual stories, file bugs for failures, and receive a sign-off report before advancing the build. ## Quick Start Ask the assistant to run the team-qa skill for sprint-03 and walk you through the full QA cycle from strategy to sign-off.