What problem does it solve? Coordinating a complete QA cycle for a game development sprint—strategy, test planning, test case writing, manual execution, bug reporting, and sign-off—normally requires juggling multiple roles and documents. This Skill automates that orchestration by delegating work to qa-lead and qa-tester subagents with user approval gates at every phase. ## Core Features & Use Cases - QA Strategy & Smoke Check Gate: Classifies stories by type (Logic, Integration, Visual/Feel, UI, Config/Data), checks existing smoke check reports, and blocks the cycle on a FAIL verdict. - Test Plan & Test Case Generation: Produces a structured QA plan with entry/exit criteria, then spawns qa-tester subagents in parallel to write detailed test cases per story. - Manual QA Execution & Bug Filing: Batches stories for user-driven pass/fail review and automatically writes formal bug reports (BUG-NNN) for failures. - Sign-Off Report: Generates an APPROVED / APPROVED WITH CONDITIONS / NOT APPROVED verdict with coverage tables and next-step guidance. - Use Case: After finishing sprint-03 of your game project, invoke this Skill to run the full QA cycle: it reads the sprint stories, verifies the smoke check, writes the test plan, walks you through manual QA, files bugs, and produces a sign-off report. ## Quick Start Ask Codex to run the team-qa skill for sprint-03 and orchestrate the full QA cycle with strategy, test cases, and a sign-off report.