What problem does it solve?
Game releases require coordinating multiple specialized cross-functional roles, which is error-prone and disjointed when managed manually, leading to missed quality gates, delayed launches, or post-release issues.
Core Features & Use Cases
- Structured 7-Phase Release Pipeline: Guides teams through release planning, candidate cutting, parallel quality gates, go/no-go decisions, deployment, and post-release monitoring with clear phase outputs.
- Configurable Review Modes: Supports full, lean, and solo review modes to adapt to team size and release criticality, skipping non-essential gates for smaller or low-risk releases.
- Use Case: A game studio preparing to ship a major update can use this skill to automate the entire release process, from inferring the target version from milestone data to coordinating parallel testing, security audits, and deployment, with built-in error recovery for blocked tasks.
Quick Start
Use the team-release skill to execute the full release pipeline for the next version of your game project.