What problem does it solve? Writing game tests involves repeating the same setup, teardown, and assertion boilerplate across every test file. This Skill reads your existing test patterns and generates a tailored tests/helpers/ library so developers write more assertions and less boilerplate. ## Core Features & Use Cases - Engine-Specific Generation: Produces helper code for Godot 4 (GDUnit4/GDScript), Unity (NUnit/C#), and Unreal Engine (C++ automation tests) based on your project configuration. - Pattern Matching: Scans existing test files to extract setup, assertion, and mocking patterns so generated helpers match your project's style rather than a generic template. - GDD-Traced Constants: Derives bounds and constants in generated helpers from GDD Formulas sections, keeping test expectations traceable to design documents. - Use Case: After scaffolding a test framework for a Godot project, run the skill in scaffold mode to create game_assertions.gd and game_factory.gd, then generate a combat-specific factory whose damage bounds come directly from the combat GDD. ## Quick Start Ask the AI to run $ai-game-studio:test-helpers scaffold to generate the base test helper library for your configured engine.