test-helpers

Generate engine-specific test helper libraries for Godot 4, Unity, and Unreal Engine projects.

Updated Jul 22, 2025
One-click install
npx skills add https://github.com/MichaelSolati/mkai --skill test-helpers-michaelsolati
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: test-helpers
Source: https://github.com/MichaelSolati/mkai/tree/main/profiles/game-dev/skills/test-helpers
Command: npx skills add https://github.com/MichaelSolati/mkai --skill test-helpers-michaelsolati

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Writing game engine tests involves repetitive boilerplate for setup, assertions, and mock objects, which slows down development and leads to inconsistent test patterns across the team.

Core Features & Use Cases

  • Engine-Specific Helper Generation: Creates tailored test helper libraries for Godot 4, Unity, and Unreal Engine projects, matching the project's existing test style and technical preferences.
  • Pattern-Matched Code: Reads existing test files to replicate local setup, assertion, and object creation patterns, so generated helpers fit seamlessly into the codebase.
  • GDD-Aligned Utilities: Builds factory functions and assertion helpers that adhere to bounds and requirements defined in the project's game design document, ensuring tests validate correct game behavior.
  • Use Case: A game dev team working on a combat system can generate combat-specific factory functions and damage range assertions in one command, eliminating the need to write the same setup code for every combat test file.

Quick Start

Use the test-helpers skill to generate a complete set of test helper files for your game project's test engine.

Frequently Asked Questions about test-helpers

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I reduce repetitive test boilerplate in my Unity or Unreal Engine game project?

You can reduce repetitive test boilerplate by generating engine-specific test helper libraries that provide assertion utilities, factory functions, and mock objects matched to your existing test patterns. This eliminates manual setup code for every test file.

Can I generate test helpers that match my Godot 4 project's existing test style?

Yes, the system reads your existing test files to replicate local setup, assertion, and object creation patterns. This ensures generated helpers fit seamlessly into your Godot 4 codebase without disrupting established conventions.

How do I create factory functions and assertions that validate correct game behavior?

You create behavior-validating factory functions and assertions by aligning generated test utilities with bounds and requirements defined in your game design document. This ensures tests consistently validate correct system interactions.

Does this approach support test automation for multiple game engines?

Yes, this approach supports test automation across Godot 4, Unity, and Unreal Engine projects. It creates tailored test helper libraries for each specific engine environment to maintain consistent, low-overhead test code.

What is the best way to standardize unit testing patterns across a game development team?

The best way to standardize unit testing patterns is to generate a complete set of test helper files that enforce project-specific formula bounds and testing standards. This provides consistent test code across the entire team.