test-setup

Detect Godot, Unity, or Unreal engines and generate test folders and CI workflows.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/naxoruto/TE-limonchero-3d --skill test-setup-naxoruto
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: test-setup
Source: https://github.com/naxoruto/TE-limonchero-3d/tree/main/.claude/skills/test-setup
Command: npx skills add https://github.com/naxoruto/TE-limonchero-3d --skill test-setup-naxoruto

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill automates the setup of automated tests, CI/CD pipelines, and scaffolding for the project's engine, reducing manual configuration and ensuring consistency across environments.

Core Features & Use Cases

  • Detects the configured engine (Godot, Unity, Unreal) and validates existing test infrastructure.
  • Creates a starter tests/ directory layout (unit, integration, smoke, evidence) and a CI workflow file.
  • Provides a guided, phase-based plan and prompts for explicit approval before overwriting existing work.

Quick Start

Execute the /test-setup command to generate the initial test infrastructure in your repository.

Frequently Asked Questions about test-setup

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up CI/CD pipelines and automated tests for my game engine project?

You can set up CI/CD pipelines and automated tests by running the test-setup command, which detects your configured engine and generates a starter tests directory layout alongside a CI workflow file without overwriting existing infrastructure.

Can I generate test scaffolding for Godot, Unity, or Unreal projects without overwriting existing files?

Yes, you can generate test scaffolding for Godot, Unity, and Unreal projects safely. The setup uses safe file creation and non-destructive scaffolding, prompting for explicit approval before overwriting any existing test infrastructure or files.

What is included in the starter tests directory layout for automated game testing?

The starter tests directory layout includes dedicated folders for unit, integration, smoke, and evidence tests. It also generates a CI workflow file configured for your mainline pipelines alongside a guided phase-based plan.

Does the test scaffolding process validate existing test infrastructure before generating new folders?

Yes, the scaffolding process validates existing test infrastructure before generating new folders. It detects your configured engine and checks current setups to ensure the generated directory layout and CI workflows integrate safely without conflicts.

What's the best way to add new tests after the initial scaffolding is generated?

The best way to add new tests after initial scaffolding is to place them in the generated unit, integration, or smoke test directories. The non-destructive scaffolding design ensures future tests can be added safely without overwriting existing work.