Ignacio Cuevas
Community@naxoruto
Ok, no hay muchos trabajos acá, pero pronto lo habrá y serán los mejores.
Agent Skills by Ignacio Cuevas
Showing 72 vetted skills indexed across 1 GitHub repositories.
day-one-patch
Plan day-one patches with scope, QA gates, and rollback strategy.
asset-spec
Convert design documents into structured per-asset specifications and manifest tracking.
gate-check
Verify gate readiness and produce PASS/CONCERNS/FAIL verdicts with blockers and artifacts.
test-evidence-review
Assess test evidence quality and return per-story verdicts with a sprint summary.
sprint-status
Summarize sprint health from sprint plans and story statuses.
asset-audit
Audit game asset naming, size budgets, format compliance, and cross-reference integrity.
hotfix
Automates the urgent hotfix process with audit trail and approvals.
team-narrative
Coordinate multidisciplinary narrative teams through phase-based story and level design pipelines.
team-ui
Orchestrate cross-functional UI roles through a phased UX pipeline.
test-flakiness
Analyze CI logs and test histories to detect flaky tests.
test-setup
Detect Godot, Unity, or Unreal engines and generate test folders and CI workflows.
dev-story
Read a story file and implement code and tests in src/ and tests/.
adopt
Audit project artifacts for template compliance and generate a prioritized migration plan.
brainstorm
Guide collaborative game concept ideation through structured phases to produce three concepts and a creative brief.
regression-suite
Identify regression coverage gaps and compile a test manifest for critical game paths.
changelog
Aggregate git commits, sprint reports, and design documents into changelogs.
playtest-report
Generate structured playtest report templates and analyze raw notes into categorized findings.
team-qa
Orchestrate QA activities from strategy to sign-off across sprints.
skill-test
Validate Claude Skill units for structural compliance, behavior, and coverage.
patch-notes
Generate player-facing patch notes from changelogs and sprint data.
setup-engine
Configure, pin, and upgrade Godot, Unity, and Unreal engine versions and reference docs.
team-polish
Coordinate a six-phase polish sprint with role-based subagents and parallel execution.
ux-review
Validate UX design documents against accessibility, GDD alignment, and implementation readiness.
skill-improve
Automate the improve-and-validate cycle for a skill using a test-fix-retest loop.