asset-audit

Audit game asset naming, size budgets, format compliance, and cross-reference integrity.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/naxoruto/TE-limonchero-3d --skill asset-audit-naxoruto
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-audit
Source: https://github.com/naxoruto/TE-limonchero-3d/tree/main/.claude/skills/asset-audit
Command: npx skills add https://github.com/naxoruto/TE-limonchero-3d --skill asset-audit-naxoruto

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Audits asset libraries to enforce naming conventions, size budgets, format standards, and pipeline requirements, while identifying orphaned assets, missing references, and standard violations.

Core Features & Use Cases

  • Scan asset directories across assets/art//*, assets/audio//, assets/vfx/**/, assets/shaders//*, assets/data//* to locate assets for auditing.
  • Check naming conventions, format compliance, size budgets, and cross-reference integrity to detect orphaned or missing assets.
  • Produce an audit summary highlighting violations and overall asset health for projects.

Quick Start

Run a full asset audit across the project to identify naming violations and missing references.

Frequently Asked Questions about asset-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit game assets for naming conventions and missing references?

Asset auditing checks directories across art, audio, vfx, shaders, and data to enforce lowercase naming, validate JSON/YAML schemas, and flag orphaned files. It produces a summary highlighting violations and overall asset health for your game project.

What is asset pipeline compliance checking for game development?

Asset pipeline compliance validates file formats, enforces size budgets, and ensures cross-reference integrity across art, audio, data, and shader assets. It identifies standard violations and missing references to keep game project assets meeting pipeline requirements.

How do I find orphaned assets and broken references in my game project?

Scan your project directories to check cross-reference integrity and flag non-compliant files to find orphaned assets. The audit catches missing dependencies and orphaned files across art, audio, vfx, shaders, and data folders.

Can I validate JSON and YAML schemas for game data assets?

Yes, you can validate JSON and YAML schemas for data assets to ensure they meet pipeline requirements. The audit enforces schema validation alongside dimensional and format budgets to maintain data integrity across your game project.

Does the asset audit check file size budgets and format standards?

Yes, the asset audit checks file size budgets and format compliance alongside naming conventions and cross-reference integrity. It flags non-compliant files exceeding dimensional budgets or violating format standards within your game project pipeline.

What are the limitations of automated asset auditing for game pipelines?

Automated asset auditing is limited to scanning predefined directories like art, audio, vfx, shaders, and data, enforcing lowercase naming, and validating JSON/YAML schemas. It may not catch semantic errors or context-specific issues outside these pipeline rules.