theone-cocos-standards

Enforce TheOne Studio Cocos Creator TypeScript development standards during code review.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/The1Studio/theone-training-skills --skill theone-cocos-standards
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: theone-cocos-standards
Source: https://github.com/The1Studio/theone-training-skills/tree/main/.claude/skills/theone-cocos-standards
Command: npx skills add https://github.com/The1Studio/theone-training-skills --skill theone-cocos-standards

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill enforces TheOne Studio's Cocos Creator development standards to ensure code quality, architecture, and performance for TypeScript-based projects, including playable ads.

Core Features & Use Cases

  • Enforces TypeScript quality hygiene and modern patterns
  • Promotes Cocos Creator architecture (EC components, lifecycle)
  • Provides guidance for playable ads performance (atlas usage, pooling, zero allocations)
  • Includes extensive references and checklists to guide reviews
  • Assists teams in maintaining consistent coding practices

Quick Start

Example command: "Review a Cocos TS file under Core/Features and verify it adheres to TheOne standards."

Frequently Asked Questions about theone-cocos-standards

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I enforce TypeScript and code quality standards in Cocos Creator projects?

Enforce TypeScript quality standards in Cocos Creator by applying strict mode, ESLint hygiene rules, access modifiers, and error handling patterns. TheOne Studio standards ensure consistent code discipline across playable ads and performance-critical TypeScript projects, catching architectural and quality issues during development and review.

What are the performance optimization requirements for Cocos Creator playable ads?

Cocos Creator playable ads require zero allocations in update loops, efficient atlas usage, resource pooling, and bundle-size targets. TheOne standards guide component lifecycle discipline, event patterns, and pooling strategies to minimize garbage collection and meet strict performance budgets for ad delivery.

How do I review Cocos TypeScript code for architectural compliance?

Review Cocos TypeScript code by checking component lifecycle discipline, EC architecture patterns, access modifiers, event handling, and resource pooling against TheOne standards. Use included checklists and references to verify adherence during code reviews and refactoring of Core/Features components.

Can I use these standards for bundle size optimization in Cocos projects?

Yes, TheOne standards include bundle-size targets and atlas optimization guidance for Cocos Creator projects. Apply these standards when optimizing playable ads and performance-critical features to meet delivery constraints and minimize download overhead.

What does zero allocation in update loops mean for Cocos performance?

Zero allocation in update loops means avoiding object creation, array operations, and memory allocation in frequently-called update methods. TheOne standards enforce this pattern through resource pooling and pre-allocation strategies to eliminate garbage collection pauses and maintain consistent frame rates in Cocos projects.

Do I need strict TypeScript mode enabled for TheOne standards?

Yes, TypeScript strict mode is a core requirement of TheOne standards for Cocos projects. Enabling strict mode catches type errors early, enforces access modifiers, and ensures the code hygiene necessary for quality and performance in playable ads and production features.