What problem does it solve? 3D models exported from Blender or CAD tools are often too large for web delivery, causing slow page loads, high VRAM usage, and poor frame rates in Three.js applications. This Skill provides a complete optimization pipeline to reduce file size, compress meshes and textures, and generate LOD chains while preserving visual quality. ## Core Features & Use Cases - Full GLTF Optimization Pipeline: Runs assessment, mesh dedup/flatten/join/weld/simplify, texture resize and KTX2 compression, and Draco compression in the correct dependency order using gltf-transform. - Texture Compression Guidance: Chooses between ETC1S and UASTC KTX2 formats per texture slot (color maps vs normal maps) with platform-specific budgets for mobile and desktop. - LOD Generation and Runtime Loading: Generates multi-level LOD chains and provides Three.js loader setup code for Draco, KTX2, and Meshopt decoders. - Use Case: You have a 50MB architectural model that must load on mobile web. The Skill assesses it, resizes textures to 1024px, simplifies geometry to 25%, applies ETC1S and Draco compression, and outputs a sub-2MB GLB with the matching Three.js loader code. ## Quick Start Optimize my building.glb model for mobile web delivery with a target size under 2MB and give me the Three.js code to load it.