threejs-builder

Scaffold and launch Three.js apps with scene, lighting, and animation patterns.

2|1|Updated Feb 4, 2026
One-click install
npx skills add https://github.com/davidbeglenboyle/davids-claude-code-setup --skill threejs-builder-davidbeglenboyle
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-builder
Source: https://github.com/davidbeglenboyle/davids-claude-code-setup/tree/main/skills/ready-to-use/threejs-builder
Command: npx skills add https://github.com/davidbeglenboyle/davids-claude-code-setup --skill threejs-builder-davidbeglenboyle

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Three.js setup often requires boilerplate for scenes, lighting, and animation. This skill provides ready-to-use patterns and guidance to speed up prototyping of 3D web experiences.

Core Features & Use Cases

  • Scene setup with camera, renderer, and optional OrbitControls for interactive viewing
  • Built-in geometries, materials, lighting, and animation patterns for common visuals
  • Quick-start templates and example patterns for portfolios, learning, and lightweight demos

Quick Start

Open a new project and paste the included HTML/JS template to render a basic rotating cube.

Frequently Asked Questions about threejs-builder

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up a basic Three.js scene with lighting and animation?

Setting up a Three.js scene requires boilerplate for the camera, renderer, and lighting. This skill provides ready-to-use patterns to scaffold scenes with built-in geometries, materials, and animation loops for quick prototyping.

What is the best way to add OrbitControls to a WebGL app for interactive viewing?

Adding OrbitControls to a WebGL app enables interactive camera manipulation. This skill includes optional OrbitControls integration within the scene graph workflow, allowing you to quickly add interactive viewing to your 3D web experiences.

Does this Three.js template work for both desktop and mobile responsive rendering?

Yes, this Three.js template supports responsive rendering across desktop and mobile environments. It applies an ES module setup pattern that ensures your 3D web experiences adapt correctly to different screen sizes.

How do I start building a Three.js portfolio showcase without writing boilerplate code?

To start building a Three.js portfolio showcase without boilerplate, paste the included HTML and JS template into a new project. This renders a basic rotating cube and provides example patterns for immediate development.

Can I use this skill for educational demos and developer prototyping?

Yes, you can use this skill for educational demos and developer prototyping. It is specifically designed to scaffold simple Three.js apps, applying scene graph workflows and lighting basics suitable for learning environments.