threejs-game-base

Coordinates game-development tasks for Three.js projects across planning and implementation workflows.

Updated Apr 3, 2026
One-click install
npx skills add https://github.com/norrbacka/threejs_codex_base --skill threejs-game-base
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-game-base
Source: https://github.com/norrbacka/threejs_codex_base/tree/main/.codex/skills/threejs-game-base
Command: npx skills add https://github.com/norrbacka/threejs_codex_base --skill threejs-game-base

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill turns a Three.js starter repository into a clear game-development workflow by connecting planning, implementation, and review steps for interactive 3D work.

Core Features & Use Cases

  • Workflow Bridging: Connects high-level process skills from superpowers with focused Three.js implementation skills.
  • Game Development Defaults: Assumes Three.js for game, prototype, and interactive scene requests unless another stack is explicitly chosen.
  • Practical Coverage: Supports common tasks such as scene setup, gameplay systems, camera and input flow, rendering, loaders, shaders, animation, and post-processing.

Quick Start

Use this skill to help build a new Three.js game feature in this repository while choosing the right planning and implementation skills.

Frequently Asked Questions about threejs-game-base

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up a Three.js game development workflow from a starter repository?

You connect high-level planning skills with focused Three.js implementation skills to streamline scene setup, gameplay systems, input handling, and rendering. This bridges process and implementation into one cohesive game-development flow within your starter repository.

What's the best way to structure an interactive 3D scene with Three.js?

Structure an interactive 3D scene by coordinating implementation tasks for camera setup, asset loading, animation, and shaders through a connected workflow. This approach defaults to Three.js for game prototypes and matches planning steps with the appropriate local implementation.

Does this Three.js workflow support shaders and post-processing?

Yes, the Three.js workflow supports practical coverage of shaders, animation, and post-processing tasks. It connects the relevant process skills with local implementation skills to handle rendering setup and visual effects within your interactive 3D project.

Can I use this workflow for a new Three.js game prototype?

Yes, this workflow is designed for new game prototypes and interactive 3D scenes. It assumes Three.js as the default stack when none is specified and helps you choose the right planning and implementation skills for building game features.

How do I handle input and camera flow in a Three.js game?

Handle input and camera flow by matching the appropriate local Three.js implementation skill with the relevant process workflow. This coordinates gameplay systems, camera controls, and input handling tasks across planning, implementation, and review steps.

Do I need to specify a stack other than Three.js for interactive 3D work?

No, you do not need to specify a stack unless you want an alternative. The workflow defaults to Three.js for game development, interactive scenes, and prototypes when the stack is not explicitly chosen, simplifying your project setup.