What problem does it solve? Building a complete, premium-quality Three.js browser game requires coordinating gameplay systems, AAA graphics, UI design, debugging, and release QA, and doing it ad hoc produces prototype-quality results that fail visual and playability standards. ## Core Features & Use Cases - Phase Orchestration: Routes work through sibling skills for gameplay systems, AAA graphics, UI design, debug/profiling, and QA/release, with ledgers tracking skill loading, references, asset sourcing, and phase execution. - External Asset Sourcing Gate: Probes API credentials (Tripo, Gemini, ElevenLabs) and coordinates 3D, image, and audio generator skills so premium hero surfaces use generated models, textures, and SFX instead of procedural placeholders. - Report Auditing: Ships a Python script that validates final reports against required evidence markers, including the 10-category visual scorecard, credential probe output, and verification artifacts. - Use Case: Ask for a premium endless runner and the director loads all phase skills, runs the credential probe, builds the playable loop, upgrades graphics against the visual scorecard, captures desktop and mobile screenshots, and audits the final report before claiming completion. ## Quick Start Ask the assistant to build a complete premium Three.js browser game using the threejs-game-director skill and follow its phase routing and verification gates.