threejs-game-director

Orchestrates end-to-end Three.js browser game creation through phased gameplay, graphics, UI, and QA workflows.

1|Updated Aug 20, 2023
One-click install
npx skills add https://github.com/imanlangaran/mini-projects --skill threejs-game-director-imanlangaran
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-game-director
Source: https://github.com/imanlangaran/mini-projects/tree/main/building-sell/.claude/skills/threejs-game-director
Command: npx skills add https://github.com/imanlangaran/mini-projects --skill threejs-game-director-imanlangaran

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve? Building a complete, premium-quality Three.js browser game requires coordinating gameplay systems, AAA graphics, UI design, debugging, and release QA, and doing it ad hoc produces prototype-quality results that fail visual and playability standards. ## Core Features & Use Cases - Phase Orchestration: Routes work through sibling skills for gameplay systems, AAA graphics, UI design, debug/profiling, and QA/release, with ledgers tracking skill loading, references, asset sourcing, and phase execution. - External Asset Sourcing Gate: Probes API credentials (Tripo, Gemini, ElevenLabs) and coordinates 3D, image, and audio generator skills so premium hero surfaces use generated models, textures, and SFX instead of procedural placeholders. - Report Auditing: Ships a Python script that validates final reports against required evidence markers, including the 10-category visual scorecard, credential probe output, and verification artifacts. - Use Case: Ask for a premium endless runner and the director loads all phase skills, runs the credential probe, builds the playable loop, upgrades graphics against the visual scorecard, captures desktop and mobile screenshots, and audits the final report before claiming completion. ## Quick Start Ask the assistant to build a complete premium Three.js browser game using the threejs-game-director skill and follow its phase routing and verification gates.

Frequently Asked Questions about threejs-game-director

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build a complete Three.js browser game with AI assistance?

Invoke the threejs-game-director skill, which routes work through gameplay, graphics, UI, debug, and QA phases. It starts broad builds with a game design brief, core loop contract, and level/encounter plan before implementation.

How do I upgrade a Three.js game from prototype to premium quality?

Request a premium or AAA pass and the director scores screenshots against a 10-category visual scorecard, upgrades hero, obstacle, reward, and world surfaces, and requires measured evidence with no category below 2 before claiming completion.

Does the skill generate 3D models, textures, and audio externally?

Yes, it coordinates threejs-3d-generator, threejs-image-generator, and threejs-audio-generator skills after running a credential probe for TRIPO_API_KEY, GEMINI_API_KEY, and ELEVENLABS_API_KEY. Procedural-only output requires documented blocker evidence for premium hero surfaces.

What verification is required before a game is called release-ready?

Release-ready claims require build and browser QA, desktop and mobile screenshots, nonblank canvas pixel checks, a visual test harness decision, and bot playtest evidence covering time-to-first-fail and progression.

What happens if sibling skill files cannot be loaded?

The director records the failure in the skill-loading ledger and falls back to the phase playbook in references/phase-playbook.md for that phase. It never claims a skill was invoked when it was only loaded or unavailable.