threejs-game

Build browser-based Three.js games with guided patterns and code samples.

2|Updated Jan 30, 2026
One-click install
npx skills add https://github.com/ElementTech/create-threejs-game --skill threejs-game-elementtech
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-game
Source: https://github.com/ElementTech/create-threejs-game/tree/main/template/.claude/skills/threejs-game
Command: npx skills add https://github.com/ElementTech/create-threejs-game --skill threejs-game-elementtech

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Complex browser-based 3D game development with Three.js can be time-consuming and error-prone. This skill provides guided patterns, practical code samples, and best practices to accelerate scene setup, input handling, physics, animation, and gameplay loops in the browser.

Core Features & Use Cases

  • Basic setup: scene, camera, renderer, and a responsive render loop.
  • Player and camera control patterns: third-person controller, input mapping, and smooth camera follow.
  • Asset handling: loading GLTF/OBJ/FBX models, animations, and asset management.
  • Interactions and physics: simple collision checks, gravity, and jumping, plus basic interaction patterns.
  • Performance and tooling: asset loading coordination, loading states, and optimization tips for real-time rendering.
  • Common patterns: state machines and object pooling for scalable gameplay systems.

Quick Start

Launch a new Three.js project, set up a basic scene, and load a sample GLTF model to begin prototyping.

Frequently Asked Questions about threejs-game

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up a Three.js scene with a camera and render loop?

Setting up a Three.js scene involves configuring the scene graph, camera, renderer, and a responsive render loop. This skill provides example-driven code blocks and best practices to accelerate the initial scene creation and get your prototype running.

What's the best way to load GLTF models and animations in a WebGL game?

Loading GLTF models in a WebGL game involves coordinating asset loaders and managing loading states. This skill offers practical patterns for importing GLTF/OBJ/FBX files, handling associated animations, and optimizing asset loading for real-time rendering.

How do I implement third-person camera controls and input handling in Three.js?

Implementing third-person camera controls in Three.js requires mapping user inputs to character movements and applying smooth camera follow logic. This skill provides ready-to-adapt code blocks for player controllers and input handling patterns.

Can I use Three.js for physics, gravity, and collision detection in browser games?

Three.js can handle basic physics, gravity, and collision detection in browser games. This skill provides example-driven guidance for simple collision checks, jumping mechanics, and basic interaction patterns without requiring external physics engines.

How do I optimize Three.js performance using object pooling and state machines?

Optimizing Three.js performance involves implementing object pooling and state machines for scalable gameplay systems. This skill provides best practices and tooling tips for asset loading coordination and real-time rendering optimization in production-ready browser games.

Do I need external dependencies to build a 3D game with Three.js?

Building a 3D game with Three.js does not require external dependencies for basic patterns. This skill provides self-contained code samples for scene setup, physics, and asset handling to prototype and build browser-based games independently.