threejs-interaction

Implement raycasting, mouse/touch input, and camera controls in Three.js scenes.

1|Updated Mar 23, 2026
One-click install
npx skills add https://github.com/sbalagan22/bloomr --skill threejs-interaction-sbalagan22
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-interaction
Source: https://github.com/sbalagan22/bloomr/tree/main/.claude/skills/threejs-interaction
Command: npx skills add https://github.com/sbalagan22/bloomr --skill threejs-interaction-sbalagan22

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Three.js interactions enable users to interact with 3D scenes via raycasting, pointer events, and camera controls, turning static visuals into interactive experiences.

Core Features & Use Cases

  • Raycasting-based object picking to detect user clicks on 3D objects.
  • Orbit-style camera controls for intuitive navigation.
  • Support for mouse and touch inputs, with responsive interactions in 3D space.
  • Use Case: Build an interactive product configurator where users select parts by clicking on 3D models.

Quick Start

Instantiate OrbitControls and a Raycaster, then handle click events to detect intersections and log the clicked object.

Frequently Asked Questions about threejs-interaction

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add mouse and touch interaction to a Three.js scene?

Add mouse and touch interaction to a Three.js scene by instantiating OrbitControls for camera navigation and a Raycaster to detect pointer intersections with 3D objects. This enables responsive click and select inputs in web apps.

How does raycasting work for object picking in WebGL?

Raycasting for object picking in WebGL casts a mathematical ray from the camera through the screen pointer position. It detects intersections with 3D meshes in the scene, allowing users to click, select, and manipulate specific 3D objects.

Can I use OrbitControls for touch input on mobile 3D experiences?

Yes, OrbitControls support both mouse and touch inputs for navigating 3D experiences. They provide intuitive camera controls that respond to mobile touch gestures, enabling interactive 3D scenes across web apps and demos.

What is the best way to build an interactive product configurator in Three.js?

Build an interactive product configurator in Three.js by combining raycasting-based object picking with pointer event handling. This enables users to select and manipulate specific parts of 3D models by clicking directly on them.

Does this Three.js interaction approach require external dependencies?

No external dependencies are required beyond the core Three.js library. The interaction handling utilizes built-in raycasting and control utilities, ensuring high compatibility and modular code organization for interactive 3D experiences.

Why use Three.js raycasting instead of standard DOM events for 3D object selection?

Use Three.js raycasting instead of standard DOM events because 3D objects render inside a WebGL canvas rather than the DOM. Raycasting calculates pointer intersections in 3D space, enabling accurate object selection where DOM events cannot.