threejs-lighting

Implement and optimize Three.js lighting with shadows and environment maps.

Updated Sep 7, 2024
One-click install
npx skills add https://github.com/Asylcreek/home-manager --skill threejs-lighting-asylcreek
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-lighting
Source: https://github.com/Asylcreek/home-manager/tree/main/dots/agents/skills/threejs-lighting
Command: npx skills add https://github.com/Asylcreek/home-manager --skill threejs-lighting-asylcreek

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Three.js scenes often struggle to implement correct lighting, shadows, and environment-based illumination, resulting in flat visuals or inconsistent rendering.

Core Features & Use Cases

  • Comprehensive guidance on light types (AmbientLight, DirectionalLight, PointLight, SpotLight, RectAreaLight) and their shadow behavior.
  • Techniques for configuring shadows, tone mapping, and environment lighting (IBL) to achieve realistic results.
  • Practical examples and performance tips for real-time rendering, including helper utilities and common scene setups.

Quick Start

Set up a minimal Three.js scene with an ambient light and a directional light, then enable shadows to observe immediate improvements.

Frequently Asked Questions about threejs-lighting

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I configure shadows in Three.js?

To configure shadows in Three.js, you need to enable shadow maps on the renderer and set shadow-casting properties on lights and objects. This Skill guides you through configuring shadow behavior for AmbientLight, DirectionalLight, PointLight, SpotLight, and RectAreaLight.

What is image-based lighting in Three.js and when do I need it?

Image-based lighting (IBL) in Three.js uses environment maps to achieve realistic lighting and reflections without manually placing multiple light sources. You need it when you want consistent, physically accurate illumination and tone mapping across complex 3D scenes.

How do I set up a minimal Three.js scene with lighting?

You can set up a minimal Three.js scene by adding an AmbientLight and a DirectionalLight, then enabling shadows to observe immediate visual improvements. This Skill provides practical examples for common real-time rendering scene setups.

Why does my Three.js scene look flat despite adding lights?

Your Three.js scene looks flat due to incorrect lighting configurations or missing environment lighting. This Skill solves inconsistent rendering by providing comprehensive guidance on light types, tone mapping, and image-based lighting (IBL) for realistic results.

What are the performance tips for real-time lighting in Three.js?

Performance tips for real-time lighting in Three.js include using helper utilities to visualize light parameters and optimizing shadow configurations. This Skill offers practical examples and performance tips to maintain high frame rates during rendering.

Does Three.js support RectAreaLight for realistic lighting?

Yes, Three.js supports RectAreaLight to simulate light emitted from rectangular surfaces. This Skill details the behavior of RectAreaLight alongside other light types like PointLight and SpotLight to achieve realistic illumination in your scenes.